Tuesday, June 10, 2014

The Key is Not to Forget to be Awesome

Hello and welcome! This is where I share the research I've done on the Nerdfighter community.

I’ve known about this community since 2008, and I’ve followed its trajectory and seen it grow and succeed for years. Inspired by its unique dynamics, I went to graduate school to study communication through new media. When it came time for me to do my master thesis, I decided to explore some of the aspects that makes this community so special.

Something that has always baffled me was the eagerness of Nerdfighters to participate in all types of activities for no reason other than being a part of the community. Ever since the beginning, whether it was happy dances, putting stuff on our heads, or raising and loaning thousands of dollars for excellent causes – if it was a Nerdfighter project, Nerdfighters would step up. What I wanted to know was why we are so compelled to participate. Is it a super strong sense of community alone, or is it that we have found a special way of communicating that turned out to be tremendously motivating?

My assumption was that it’s a mix of both. Yes, Nerdfighters have a super strong sense of community, but we also have a pretty cool way to communicate online – using narratives. My theory was that the Nerdfighter community has developed the ability to share relevant narratives with each other to the extent that members are continuously encouraging each other to participate in Nerdfighter activities.

Through a case study, in which I outlined the community’s history and then probed community members through an online survey, I collected data about members’ awareness of the community and its narratives, their sense of community and their participation in two specific activities.

In this blog, you'll be able to read more theory on online communities and narratives, the method I followed and the model I tested.
You can also learn more about the Nerdfighters through this series of posts, where I expand on key narratives for this community's culture, and in this other series, where I expand on the open responses I obtained from Nerdfighters through my online survey.

Narratives and Culture

What I found was that indeed, Nerdfighters have built a culture using narratives, and that in doing so, we have become very active community members. It turns out that those who identify specific narratives and tend to share them the most are more likely to participate in important activities than those who don’t. People who have a high sense of community and don’t share narratives are still likely to participate, sure, but those who take it upon themselves to keep narratives alive are the most active members.

When I talk about narratives or stories, I’m referring to a concept psychologist Jerome Bruner defines as “spoken or written accounts of connected events.” Very straightforward. What makes them special, though, is the way our brains use them. According to him, narratives tell a version of reality that is easier to accept, so we use them as instruments to construct reality in our minds. We accumulate them and use them to create mental models of how events relate to each other over time.

The fun part starts when we do this collectively – when we identify specific stories, share them within a group and interpret them together, we start creating a history, a tradition, and ultimately a culture.

So for my research, I asked Nerdfighters to name any stories that they thought had helped shape Nerdfighteria’s culture. I also asked for them to identify which of them they thought were the most important ones for this culture. In doing this, I wanted to see if people would collectively identify the same stories as “culture-shapers”, and I also wanted to see which type of stories would be better for this.

Three main narratives

Stories about the origins of the community

At least 20% of the respondents focused solely on stories about the origins of Nerdfighteria. For them, understanding how the community came to be was either the most important thing to know, or the only important thing to know.

“I think you need to understand how Nerdfighteria started. You need to be able to understand that we do what we do because we enjoy it, not because we want recognition or money or anything else.”
“The story of the origins of Brotherhood 2.0, I feel is essential because it gives you an idea of the spirit in which Nerdfighteria was founded. All others are icing on a delicious cake.”

Stories about individual Nerdfighters

Responses about this were great to read. People enjoyed stories about regular individuals who they could relate to achieving great things and inspiring so many people just by doing something they believed in.

Stories about John and Hank abounded, of course, and they were focused not only on them as the Vlogbrohters, but also on what each of them does individually. Still, regardless of what specific story about them was mentioned, there was always an element of how an individual Nerdfighter would relate to the larger community.

“I like that Brotherhood 2.0 started as a way for John and Hank to get to know each other better, but wound up changing their lives and the lives of so many others. I think that's a key part of the Nerdfighter culture: it's founded upon a desire to get to know other people, or as John would say, imagine them complexly.”

In that same line of thought, another answer that was commonly mentioned was about Esther Earl. People would talk about her by explaining what had happened but also by reflecting on how her story had affected the community.

“The one that immediately comes to mind is about Esther Earl and her friendship with John Green. The community really came together to rally around her and promote an environment of love. When she sadly died, the community continued to work in support of that ideal.”

Reading reflections like that made me realize that one of the reasons why this community is so solid and so unique is that we take the time to focus on each other as real people. We do not let our online community to remain online in the sense that we do see past each other’s usernames and avatars – we do our best to see people complexly.

Stories about Nerdfighters achieving great goals together

The third category of narratives that were identified the most and considered to be important for this community’s culture were those about Nerdfighters coming together for goals greater than us. Whether it was the Project for Awesome, the Kiva Lending Team, the Help Haiti Heal campaign, the This Star Won’t Go Out foundation, raising money for Water.org, or the Uncultured Project, people mentioned stories about these large fundraising and awareness projects over 60% of the times they talked about important narratives.

“The community really came into being through the original Brotherhood 2.0 videos, when the Vlogbrothers defined the terms: Nerdfighteria, Nerdfighters etc., when they made up the gang sign, and when they said what we stood for: people who instead of being made from cells are made of awesome. Also when they first started donating to charities, by small amounts at first and it eventually became the Project for Awesome. Philanthropy is a big part of Nerdfighters being awesome.”

The reason why stories about these projects were so important is that narratives tend to be more successful when they are about some kind of breach away from the norm. As one of the respondents has said, not many online communities could do the things Nerdfighters do, and that is why these stories stand out to us and we tend to keep them alive.

In this way, Nerdfighters have proven that the key to a cohesive, functional and unique community is, indeed, to not forget to be awesome

***

In this blog, you'll be able to read more theory on online communities and narratives, the method I followed and the model I tested.
You can also learn more about the Nerdfighters through this series of posts, where I expand on key narratives for this community's culture, and in this other series, where I expand on the open responses I obtained from Nerdfighters through my online survey.

From the Participants: Responses to open questions

This series of posts explores the answers to the open-ended questions from the online survey of this research. Through content analysis, I extracted the most recurrent, frequent and extensive themes and topics participants discussed in their responses. The results are summarized in these posts.

See analysis by theme:

Member Activities

Shared Values

Identified Stories

Essential Stories

Sharing Stories

Key Narratives

The narratives explored in this series of posts are the results of the pre-study I did with the aim of finding the most prominent themes and narratives that emerged throughout the first year of the Nerdfighter Community.
Each of these posts explores the stories and themes that are the basis to understand the culture of this community, its activities and overall atmosphere. Each post explains a theme or narrative that Nerdfighters have adopted as shareable stories through which they make sense of their culture.

The narratives:

The Green Brothers

Happy Dances

Nerdfighters

Foundation to Decrease World Suck

Kiva Lending Team

Project for Awesome

Hank's Songs

Harry Potter Nerdfighters

DFTBA

Monday, June 9, 2014

From the participants: Essential Narratives

To get a sense of what kind of stories would be thought of as “essential” for the community’s culture by Nerdfighters, I asked participants to identify the most important stories.

Although the question did not mention anything about newcomers, participants interpreted this question to mean what stories would a newcomer need to understand the community. In this sense, most participants agreed that newcomers would benefit from understanding who the Green brothers were, why they make videos, the format of the videos, the type of relationships they have with the Nerdfighter community and the many inside jokes they all share. The most frequently named story was the Origin story, followed by inside jokes.

The third most frequent response was actually about how no particular story was needed for a person to understand the culture. This was explained through several reasons: some people felt any story would be good enough to understand the community; others thought the community could be understood through a “feeling”; and others thought that the most essential stories should be personal choices, not a collective ones.

“I think, as long as you know that this is a community founded on the idea of doing good things for others, and having a good time while doing so, that’s all you really need to know.”

Still, other participants felt that the community could not be reduced to stories, that it was more about the shared values.

“I think less “stories” and more understanding the basic principles of Nerdfighteria.”
“Mainly just the aim to decrease World Suck. The rest can be picked up, but that one is essential.”

This series of posts explores the answers to the open-ended questions from the online survey of this research. Through content analysis, I extracted the most recurrent, frequent and extensive themes and topics participants discussed in their responses. The results are summarized in these posts.

See analysis by theme:

Member Activities

Shared Values

Identified Stories

Essential Stories

Sharing Stories

From the participants: Sharing Stories

To get an insight into sharing practices, I asked participants to explain, if they had ever shared any of the aforementioned stories, why they had done so. The aim of this question was to understand why people would feel inclined to share these stories, to see if indeed the community’s culture was formed by narrative accrual.

The main reasons for sharing were: to explain (when asked about a story), to involve others, to share good content (that is either about making an impact in the world or that is personally significant), and for the emotional connection.

To explain

Ten main reasons were found why people would share stories about this community with others. The first one was to explain, which meant a respondent had shared information about a story because someone had specifically asked for an explanation.

“To help clear things up, sometimes it doesn't make sense why Hank or John might be doing something; someone in the comments will ask a question. Occasionally I answer it.”

To involve others

The next most frequent reason for sharing stories was to involve others, which meant participants had shared a story in order to invite more people to join the community. The following response illustrates this idea, and it is also a reflection of the idea that a community can fulfill social needs.

“I tutored a girl three years younger then me at my old school. She was being bullied badly, and felt left out. Her other peers weren't interested in being “smart” and cared more about being popular. She felt a lot like an outcast, like she just didn't belong. I've felt that way before and I know how terrible it feels. I thought introducing her to Nerdfighteria would introduce her to a community where she could be herself and feel like she belonged, and was important.”

Good content

The third most frequent reason for sharing stories was because they were motivational or inspirational, educational, or funny.

Personal value

The fourth reason most frequent reason for sharing was personal value. Participants explained that they share because “it’s important” to them, and so they share them because they are personally significant or because they feel proud to be part of the community.

“I think there’s something pretty special about being part of this community. Being able to call myself a Nerdfighter, even to someone who doesn’t really understand what that means, makes me feel like I’m part of something important. A community like this helps change the world, I think, even in some ways, by not ever forgetting to be awesome!”

They make an impact

Another popular reason for sharing stories was the idea that they are worth telling because they are about making some kind of impact in the world.

“I've told my parents and even others at my work about the way the community comes together to help others, usually to demonstrate how online and fandom communities come together for the greater good.”

An emotional connection

An emotional connection was another reason for sharing stories, as participants also reported that they share stories “to feel connected to the community” and “to create bonds with others.”

This series of posts explores the answers to the open-ended questions from the online survey of this research. Through content analysis, I extracted the most recurrent, frequent and extensive themes and topics participants discussed in their responses. The results are summarized in these posts.

See analysis by theme:

Member Activities

Shared Values

Identified Stories

Essential Stories

Sharing Stories

From the participants: Identified Stories – more narratives

In order to see if participants would, in fact, collectively identify the same stories as the most prominent ones, I asked participants to name any stories they thought had helped shape the community’s culture.

Fundraising projects

The most frequent type of stories mentioned were about fundraising projects. Participants emphasized that the stories of how Nerdfighters had developed these projects together were essential foundations of the community’s culture.

“The community really came into being through the original Brotherhood 2.0 videos, when the Vlogbrothers defined the terms: Nerdfighteria, Nerdfighters etc., when they made up the gang sign, and when they said what we stood for: people who instead of being made from cells are made of awesome. Also when they first started donating to charities, by small amounts at first and it eventually became the Project for Awesome. Philanthropy is a big part of Nerdfighters being awesome.”
“I think for sure the Project for Awesome is a big example. It's all about raising money for charities that we pick and it requires so much community involvement and every year we come together and do this really awesome thing to make the world a better place. Not many communities do that, or COULD do that, but we can and we do, and I think it helps reinforce what Nerdfighteria is allabout: helping people, making the world a little more awesome, and having fun while doing it.”

Esther Earl and This Star Won't Go Out

When discussing the ways in which fundraising projects shaped the community, respondents also brought up the This Start Won’t Go Out Foundation (TSWGO), the foundation that the family of Esther Earl (see below) started in support for children with cancer and that Nerdfighters continuously support.

“All of the projects that Nerdfighters and Hank and John do such as Project for Awesome, helping with This Star Won't Go Out […] the Nerdfighter Kiva group continuously giving more and more money in loans to people in developing countries.”
“Too many. Project for Awesome is a fantastic celebration that symbolizes what most Nerdfighters long to be like: caring, giving individuals making a difference in their world. Esther Day 2012 was celebrated here in Quincy, MA last August 3rd—hundreds of Nerdfighters, most who didn't know each other, showed up to celebrate this holiday of loving family and those close to us.”

The story of Esther was the third to be mentioned most. The recurrence and forcefulness of the comments that mentioned Esther Earl are evidence of the importance of this narrative in the Nerdfighter culture. Esther Earl was a Nerdfighter whose story is very significant for Nerdfighters because she was only sixteen years old when she passed away, but she shared a lot with the community through videos in the last year of her life. Esther spoke about the importance of love and family, and expressed that this was the lesson she wanted to pass on to others. After her death, every year on her birthday, Nerdfighters commemorate her memory by making a point of telling their loved ones they love them, and this is a holiday called “Esther Day”. Nerdfighters also show continuous support to the foundation her family founded, TSWGO.

The story of this young woman’s courage and wisdom is a perfect example of a breach of canonicity in narrative, as the way in which she decided to live the last year of her life break away from conventional children with terminal illnesses.

Respondents mentioned that part of the reasons why this story was so significant was because it brought attention to the fact the community goes beyond its online borders.

“John got to meet her and asked what she would like them to do. She responded with loving people who are close to you and ACTUALLY SAYING IT! Thus, Esther Day was born as a less cheesy Valentine's Day, but for family and friends and people you might not always say “I love you” to. This event and her life changed the Nerdfighter community for the better and it continues to do so. It has created an event specific to Nerdfighters, but can also be shared with everyone.”
“The life of Esther Earl and her impact on the Vlogbrothers helped to make the online community feel human. Because we are an online community, we do not often think about a member of the community dying, because it is online and the Internet is essentially undying.”

Inside Jokes

“The punishment set-up of Brotherhood 2.0 began to connect John and Hank more firmly with their viewers, turning them into an interrelated community.”

Another repeated topic among these answers was that of inside jokes. Two things are worth noting about the inside jokes. First, how widespread among the community they are, regardless of how old or obscure they may be. And second, the fact that they reflect the element of referentiality, which refers to the way in which we make sense of narratives by referencing components within a larger context. Inside jokes only make sense within the context of a culture, so the fact that they are so widespread is evidence to the fact that the culture of this community is prevalent in spite of its size.

Some of the respondents, when asked to identify important stories for the community’s culture, not only named the most prominent inside jokes but also reflected on their importance:

“This isn't necessarily a story, but understanding all of the silly little inside jokes is a huge part of who we are as a community. Not only are they a source of entertainment, but they also serve as a way to document our history.”
“There’s a lot of little stories that I think help embellish what Nerdfighteria is. You can simply give someone a definition of the community, but I don’t think they can understand how awesome it is without knowing about the inside jokes, French the Llama! Reading Johns amazing books, wondering about the Yeti, adding “your pants” after things, giraffe love, Hank humping things, the happy dance…”

Origin

The other stories that were mentioned frequently are the ones explored in this series of posts (labeled "narratives"), which were explored as part of the pre-study for this survey. These are stories that were labeled as “Origin stories”, as they refer to the community’s origin year.

This series of posts explores the answers to the open-ended questions from the online survey of this research. Through content analysis, I extracted the most recurrent, frequent and extensive themes and topics participants discussed in their responses. The results are summarized in these posts.

See analysis by theme:

Member Activities

Shared Values

Identified Stories

Essential Stories

Sharing Stories

From the participants: Shared values

With the aim to find common values, I asked participants to name all the values they shared with the Nerdfighter community. Participants responded to this question by listing both moral values and interests they find valuable.

Word Cloud of Values
Word sizes represent the frequency of value mentions in participant responses.

Knowledge. Enthusiasm. Acceptance.

As it can be seen in the word cloud, the first three more shared values are Knowledge, Enthusiasm and Acceptance. The code Knowledge was used anytime a participant mentioned the idea of valuing intelligence, free thought, science, the pursuit of knowledge, and similar ideas.

The code “Enthusiasm” was used any time a respondent made a reference to “being enthusiastic about things”. It must be pointed out that Nerdfighters define being a nerd as being someone who is “overly enthusiastic about the miracle of human consciousness.”

“A philosophy of the Nerdfighter community is to live to try to decrease World Suck, which means to do positive things and have a positive impact on the world. No matter how big your actions are, the fact that you're taking such actions is important.”

Finally, acceptance was a value people cited as such almost every time. Those who expanded on this value explained that acceptance referred to both acceptance of oneself and acceptance of others. This particular value is very significant to this community, as acceptance of people’s peculiarities is one of the ideas that bring this community together. The Nerdfighter community is so significant to its members because it accepts and celebrates people’s differences.

“Respect for individuals, their identity, dignity, well-being, and all other things in between. Love of things which are odd and interesting, and a genuine enthusiasm for life no matter its condition.”

Other values that are significant and unique to this community are those of Decreasing World Suck and Increasing Awesome. These two values are part of the general aims of this community, and the responses showed that they are widely recognized by members as part of the essential values.

This series of posts explores the answers to the open-ended questions from the online survey of this research. Through content analysis, I extracted the most recurrent, frequent and extensive themes and topics participants discussed in their responses. The results are summarized in these posts.

See analysis by theme:

Member Activities

Shared Values

Identified Stories

Essential Stories

Sharing Stories

From the participants: Member activities

The first question I asked participants aimed to get information about what participants consider member activities to be. Content analysis allowed for a frequency count of member activities reported. These can be seen in the graph below.

The first thing that stands out is that members reported many different types of activities, which means that the idea of participation differs from member to member. I classified the activities reported as follows:

Passive participation

Watching videos and following main social media accounts. These activities don’t reflect an emotional connection or the existence of shared values, but they reflect personal relatedness (part of the definition of membership.)

Active participation: Creating bonds

The most reported activity by participants was “engaging with Nerdfighters”, a code used every time a respondent reported actively communicating with other Nerdfighters or having relationships with them. Many participants mentioned they were part of a specific Nerdfighter Facebook group specialized by location or interest. Others simply reported they had Nerdfighter friends. Moreover, some respondents reported that part of their activities included meeting Nerdfighters “in real life.”

“ I discuss the topics given, support other members of the community through tough spots, watch the videos and turn to my Nerdfighter family when I need support and guidance.”

The next activity included was labeled “Gatherings and Events”, which refers to any mentions of attending official Nerdfighter meet-ups, which are events of various sizes organized by members that happen all over the world. Lastly, this category also includes those activities that reflect active interactions that occur thanks to the technological affordances of the specific social media sites visited by the Nerdfighters. This includes “Comments” and “Reblogs”. It also includes “Debate and/or Share”, which refers to actively participating in the sharing and discussion of ideas with other Nerdfighters online.

“I comment on Vlogbrothers videos and purchase content made for fans of the Vlogbrothers and the community. I contributed to forums for a while and have a few Nerdfighter friends who I discuss topics bought up in the videos and related materials at length on a semi regular basis.”

These activities reflect three particular dimensions from the variable sense of community. Membership is reflected because being able to develop relationships with others means that members feel a level of personal relatedness and of belonging. Needs fulfillment is reflected because the relationships that members develop within this community fulfill their social needs. And finally, Influence and Shared emotional connection is the construct that is most reflected by this activity, as members who actively engage with each other are necessarily influencing each other, while at the same time developing an emotional connection.

Personal behaviors

Activities in this category are not typically group activities, but individual ones. Nonetheless, respondents reported that they perform these different pursuits while in their roles as members of the community. These activities include reading and learning. Members reported these activities because they believe that part of what makes them Nerdfighters is that they are actually “nerds”, which in general terms means they enjoy intellectualism. The fact that these activities, which are usually solitary activities, are reported as part of the community activities is significant because it reflects a personal commitment members have to reflect what the community upholds.

“I watch the Vlogbrothers YouTube channel, the LBD channel, Sanditon channel, Mental Floss, and occasionally Crash Course. And SciShow. I also proudly wear my Keep Calm & DFTBA shirt and next year at university, I shall proudly display my Nerdfighter poster in my dorm room. I also share the videos with friends and encourage them to watch more videos and help spread the awesome. And I read and educate myself in the name of Nerdfighteria.”

These activities reflect Needs fulfillment, as participants’ personal need to learn or read are fulfilled not only by his or her own private actions, but also by the fact that they can share these deeds with others in the community.

The idea of “being awesome” as something one does as a member of the Nerdfighter community was another highly reported activity, in general explained as being a good, positive, and productive person.

“I watch the YouTube channels (especially Crash Course and SciShow), follow the Nerdfighters subreddit and John Green's Tumblr, read all of John's books, and have begun my own project of writing a poem every day, in order to increase my personal awesomeness.”

Even more passive members reported this personal behavior as a member activity:

“I'm not an active Nerdfighter. I often passively watch the videos, and don't comment. But being a Nerdfighter has changed and developed my critical thinking skills about the world around me. Everyday decisions I make and discussions I have are as a result of me celebrating my nerdiness because I'm a Nerdfighter.”

This activity mostly reflects Influence; in this case, members are influencing each other to becoming better people. It is also a reflection of Shared Values, as is further explored in this post.

Fundraising activities

Several fundraising activities were mentioned in this category, but although the Project for Awesome and the Kiva project were mentioned, they were not as extensive as expected (they were mentioned 12% and 8% of the times.)

Promoting Nerdfighter culture

This activity includes mentions of actively promoting or spreading the word about the community in order to involve more people. This activity reflects Influence, as members are influencing community growth with their actions.

This series of posts explores the answers to the open-ended questions from the online survey of this research. Through content analysis, I extracted the most recurrent, frequent and extensive themes and topics participants discussed in their responses. The results are summarized in these posts.

See analysis by theme:

Member Activities

Shared Values

Identified Stories

Essential Stories

Sharing Stories

Friday, June 6, 2014

Narratives: DFTBA

On October 2, 2007, John briefly shared his friends’ tattoo with Hank and the Nerdfighters, which said “DFTBA”, an initialism that stands for “Don’t forget to be awesome”. Given that the community had already established a constant use of the word “awesome” (Nerdfighters are “made of awesome”, and they aim to “increase awesome”), the community adapted this initialism as their parting phrase very quickly. Next to the Nerdfighter gang-sign, this phrase is another go-to cultural artifact that Nerdfighters use to identify themselves as part of the community.

In 2009, Hank composed a song using initialisms proposed by Nerdfighters to jokingly respond to the prompt "Please explain what is DFTBA."

DFTBA

The narratives explored in this series of posts are the results of the pre-study I did with the aim of finding the most prominent themes and narratives that emerged throughout the first year of the Nerdfighter Community.
Each of these posts explores the stories and themes that are the basis to understand the culture of this community, its activities and overall atmosphere. Each section explains a theme or narrative that Nerdfighters have adopted as shareable stories through which they make sense of their culture.

More narratives:

The Green Brothers

Happy Dances

Nerdfighters

Foundation to Decrease World Suck

Kiva Lending Team

Project for Awesome

Hank's Songs

Harry Potter Nerdfighters

DFTBA

Narratives: Harry Potter Nerdfighters

Accio Deathly Hallows

On July 18, 2007, Hank shared a song about his excitement for the final Harry Potter book, which was scheduled to be released that month. Due to the general excitement about the book at the time, and because the Harry Potter fandom was already a huge phenomenon, the video obtained over 200,000 views in one week. Since YouTube was a smaller website at the time and it worked in a different manner, this amount of views meant that the video was featured on the front page, meaning its exposure was very high. By July 25, 2007, John acknowledged the fact that many more people were watching their videos and that this meant that there were some who were not Nerdfighters (which was evidenced by the new commenters’ unfamiliarity with the community).

HPA logo from thehpalliance.org

But the Harry Potter fandom is another social phenomenon that resulted in a community of young people concerned with social justice and similar values, so this community was welcome by the Nerdfighters. Hank’s song served as a medium to connect two communities, and over the past seven years they have collaborated in several instances.

The Harry Potter fandom has become organized through the Harry Potter Alliance (HPA), an independent non-profit organization registered in the United States that successfully organizes fundraising and awareness campaigns based on values that emerged from the Harry Potter world– which happen to overlap with the values the Nerdfighters hold. An example of a successful collaboration between the two communities was the Helping Haiti Heal campaign in 2010, which collected over $USD 100,000, with which they sent five charter planes with medical supplies to Haiti. One of these planes was named DFTBA in honor of the help provided by the Nerdfighters.

As Hank’s song represented a moment of growth and notoriety in the community, as well as a moment of connecting with the Harry Potter fandom, the Accio Deathly Hallows song anniversary is remembered by Nerdfighters yearly on July 18, and celebrated by Hank with a new song each year. This date and these songs are important and popular artifacts in this community’s culture.

The narratives explored in this series of posts are the results of the pre-study I did with the aim of finding the most prominent themes and narratives that emerged throughout the first year of the Nerdfighter Community.
Each of these posts explores the stories and themes that are the basis to understand the culture of this community, its activities and overall atmosphere. Each section explains a theme or narrative that Nerdfighters have adopted as shareable stories through which they make sense of their culture.

More narratives:

The Green Brothers

Happy Dances

Nerdfighters

Foundation to Decrease World Suck

Kiva Lending Team

Project for Awesome

Hank's Songs

Harry Potter Nerdfighters

DFTBA

Narratives: Hank's Songs

As it was mentioned in another post, the Green brothers gave each other punishments and challenges during the Brotherhood 2.0 project to make their interactions more engaging. A notable challenge started when, in April 25, 2007, Hank decided to write a silly song about Helen Hunt as a response to some viewers’ comments, and in April 30, 2007, John challenged Hank to write a song every other week.

Helen Hunt

During the rest of the year, Hank wrote a different song every fortnight about various different topics. This practice quickly became something to which Nerdfighters looked forward, as Hank’s songs were usually catchy and about relatable topics that accurately represented the friendly and good-natured tone of the community. They were also very in-tune with popular Internet culture, which Nerdfighters very much enjoy. Nerdfighters soon started learning and covering the songs, and they are now all recognized as important artifacts of the community’s culture.

The narratives explored in this series of posts are the results of the pre-study I did with the aim of finding the most prominent themes and narratives that emerged throughout the first year of the Nerdfighter Community.
Each of these posts explores the stories and themes that are the basis to understand the culture of this community, its activities and overall atmosphere. Each section explains a theme or narrative that Nerdfighters have adopted as shareable stories through which they make sense of their culture.

More narratives:

The Green Brothers

Happy Dances

Nerdfighters

Foundation to Decrease World Suck

Kiva Lending Team

Project for Awesome

Hank's Songs

Harry Potter Nerdfighters

DFTBA

Narratives: The Project for Awesome

On November 29, 2007, Hank announced that he and John were preparing a secret project that would "test the power of the Nerdfighters," as it would require their collaboration. On December 3, 2007, Hank invited all Nerdfighters who were interested in participating in such secret project should sign up for a mailing list to obtain details on how to participate. On that video, Hank described the project as a “combined effort of lots of Nerdfighters to decrease World Suck in a very awesome way.” The Nerdfighters who signed up for the project received the instruction to make their own videos promoting a charity organization of their choosing, and to use a specific title, thumbnail and metadata that would tag each video as part of the whole project—the Project for Awesome or P4A.

Doing this was part of the plan to “take over YouTube” by tricking the YouTube algorithms of the time into pushing all P4A videos to the homepage so they would get more views, therefore creating more awareness for the causes chosen by Nerdfighters. Another way in which they tricked the algorithms to promote P4A videos was to agree to upload all videos on a specific date, December 17, 2007, and to watch them, share them, rate them and comment on them as much as possible during the entire day, and by inviting others to do the same.

Collaboration through the years

The goal for the P4A 2007 was to boost donations to the charities promoted by the videos created by Nerdfighters by exposing the P4A videos as much as possible. The goal of getting exposure was achieved as measured by the high number of views and comments on the P4A videos for that period of time, but the goal of boosting donations was out of their hands to measure. Nonetheless as the P4A became a yearly event, each year represented an opportunity for improving the project.

In order to be more active about encouraging donations, the Green brothers proposed to donate $USD 1,000 to the best video promoting a charity for the P4A 2008, and invited more YouTubers to do the same. In 2009, they came up with the idea of organizing a 48-hour event that would stream live on the Internet while organizing an open chat on Twitter that would allow them to organize their efforts to feature P4A videos made by Nerdfighters. They did the same thing in 2010, but they opened the possibility of taking donations for the Foundation to Decrease World Suck, and they encouraged those donations by adding fun raffle prizes. By 2011, they added a voting system in which Nerdfighters could vote for their favorite videos, and the featured charities in those videos would receive the money raised by the Foundation to Decrease World Suck.

By 2012, this system was relatively consolidated, and the P4A took place mainly in four platforms: YouTube, the official site, where videos were embedded and users could vote for their favorite ones, Indiegogo, an international crowd-funding site for collecting funds and offering fun prizes, and Google Hangouts for the 48-hour live stream. The project was also supported by other social media platforms like Twitter, Tumblr and others. During the live stream, various hosts featured each of the three hundred P4A videos submitted by Nerdfighters, while encouraging viewers to comment on videos, rate them and share them to give them enough exposure to boost donations and create awareness.

In this way, a collaborative, interactive campaign took place in which the contents of the campaign and their distribution were a joint effort of the Nerdfighters.

In December 17-19, 2012, the P4A 2012 campaign collected over $USD 480,000 and proceeded to donate that money to the ten most-voted charities. And, although this happened after my research was over, in 2013, the P4A campaign collected $USD 869,171.

Because of the way in which this project was created and improved over time, narratives about the P4A are also popular ones among Nerdfighters. Since videos made for that project get so noticed, and members join synchronously to watch and discuss them openly in networked public spaces, this event is highly celebrated by Nerdfighters each year on December 17.

***

As there is an objective way of measuring participation in this project, the P4A 2012 is the second successful activity that helped me distinguishing active from non-active members for the purposes of my research. The other one is the Nerdfighter Kiva Lending Team.(More on my method here.)

The narratives explored in this series of posts are the results of the pre-study I did with the aim of finding the most prominent themes and narratives that emerged throughout the first year of the Nerdfighter Community.
Each of these posts explores the stories and themes that are the basis to understand the culture of this community, its activities and overall atmosphere. Each section explains a theme or narrative that Nerdfighters have adopted as shareable stories through which they make sense of their culture.

More narratives:

The Green Brothers

Happy Dances

Nerdfighters

Foundation to Decrease World Suck

Kiva Lending Team

Project for Awesome

Hank's Songs

Harry Potter Nerdfighters

DFTBA

Narratives: Nerdfighters at Kiva.org

Kiva.org is an international nonprofit organization (independent from the Green brothers and from the Nerdfighters) that allows users to connect with a network of microfinance institutions established throughout the world, making it possible for them to make microloans to entrepreneurs in developing countries.

A particular feature of Kiva.org is that it supports the creation of Lending Teams, which are “self-organized groups where members connect with each other and rally around shared lending goals” (Kiva.org). This feature allows users to become actively engaged with making microloans, and share their experiences with others while encouraging more people to join. There are currently over 28,000 registered Lending Teams on Kiva.org, and the Nerdfighter Team ranks at number 9, with close to 45,493 members who have lent over $4,000,000 by making 136,942 different loans.

The reason why the Nerdfighter Lending Team has succeeded over the years is that members have made the platform offered by Kiva.org a place in which they can meet with the purpose of doing something for others, together.

How to Be a Microfinancier

The idea to lend money through Kiva.org as a group came from a trip the Green brothers took to the Dominican Republic, when they were able to see the kind of work that was achieved by the organization. On June 28 and June 29, both John and Hank respectively explained to the Nerdfighters how Kiva worked, and invited them to make microloans along with them.

How to be a Microfinancier

How to be a Microfinancier Pt.2

By July 2, 2007, John reported that the Nerdfighters as a group had loaned “many thousands of dollars” through Kiva.org, and he encouraged Nerdfighters to continue loaning. At the same time, he thought it was time to invite more people to become Nerdfighters, as the “Law of Compound Nerdfighting” meant that if more Nerdfighters worked together, better things could be accomplished (and, in this case, more money could be lent).

Ever since then, Nerdfighters have continued to lend money through Kiva.org, and they keep actively self-organizing on the Kiva platform to achieve specific goals. Narratives about how microloans are such an effective way to help people in the developing world have encouraged Nerdfighters to keep the Lending Team efforts rolling through the years.

***

I chose this Nerdfighter activity as one of the indicators for participation in the community for the purposes of dividing participants (interviewees) in active and non-active groups. This allowed me to perform comparative analysis between the groups. I also chose to use participation in the Project for Awesome, as that is an activity with a wider reach. To see more on this, check out my method.

The narratives explored in this series of posts are the results of the pre-study I did with the aim of finding the most prominent themes and narratives that emerged throughout the first year of the Nerdfighter Community.
Each of these posts explores the stories and themes that are the basis to understand the culture of this community, its activities and overall atmosphere. Each section explains a theme or narrative that Nerdfighters have adopted as shareable stories through which they make sense of their culture.

More narratives:

The Green Brothers

Happy Dances

Nerdfighters

Foundation to Decrease World Suck

Kiva Lending Team

Project for Awesome

Hank's Songs

Harry Potter Nerdfighters

DFTBA

Narratives: The Foundation to Decrease World Suck

On February 19, 2007, in the midst of a conversation about first concert experiences, John noticed that two of their viewers had commented they had never been to one, so he came up with the idea to create a fund in which they would collect money to help their viewers go to a concert. At that point, that idea reflected the intentions of creating a more cohesive community in which members would help each other out. But on March 5, 2007, John announced that he had adapted the fund so that it would serve the purpose of decreasing “suck levels” worldwide. “Suck levels” was interpreted as any type of negative occurrences that could happen due to misfortune or social injustice in the world.

By this time, the Green brothers had already been very expressive about their opinions on different world issues and how important it was to help others. For that reason, his aim in creating this fund was to have a way to increase the worldwide level of “awesomeness”, and this meant doing things from sending their viewers to concerts, to helping the fight against malaria. At that time, the ways in which the funds would be collected or distributed were not planned out, but John anticipated that this was the beginning of a significant project. Nowadays, the Foundation to Decrease World Suck is a non-profit organization registered in the United States.

Foundation to Decrease World Suck

Logo from fightworldsuck.org

Over the year of Brotherhood 2.0, and over the years since then, the Green brothers have continued to find ways in which the Nerdfighters can actively engage in philanthropy, whether through their foundation or otherwise. In this way, generosity and altruism became part of the values with which the Nerdfighters identify, and one of the reasons they are able to relate to one another.

All of these projects are of significant importance to the history of this community, as they represent the tangible effects that the Nerdfighters have been able to achieve together. In this way, narratives about the ways in which Nerdfighters fight against “World Suck” are also very popular among community members, as they are narratives that clearly illustrate how online communities can break away from conventional expectations and achieve extraordinary goals.

The Green brothers have organized numerous projects to collect funds for various causes and have done so successfully at various extents, but for the purposes of my research, I focused on two that are characterized for a high level of member participation the Nerdfighters at Kiva.org, and The Project for Awesome.

The narratives explored in this series of posts are the results of the pre-study I did with the aim of finding the most prominent themes and narratives that emerged throughout the first year of the Nerdfighter Community.
Each of these posts explores the stories and themes that are the basis to understand the culture of this community, its activities and overall atmosphere. Each section explains a theme or narrative that Nerdfighters have adopted as shareable stories through which they make sense of their culture.

More narratives:

The Green Brothers

Happy Dances

Nerdfighters

Foundation to Decrease World Suck

Kiva Lending Team

Project for Awesome

Hank's Songs

Harry Potter Nerdfighters

DFTBA

Narratives: Nerdfighters

On February 1, 2007, John found an Arcade game called “Aerofighters” in an airport, which he misread as “Nerdfighters”.

When he found another one on February 15, 2007, he jokingly proposed the idea of a video game in which the characters would be stereotypical nerds with special powers (e.g., the band geek would have a tuba with super powers; the English nerd would use a lot of Shakespeare quotes) who fought against stereotypical popular high school kids. He followed this thought by saying the “war” between nerds and popular kids does not make sense, as the nerds are represented by worlds leaders and notable people of all classes, naming “Abraham Lincoln, Bill Clinton, Tiki Barber, Isaac Newton, William Shakespeare, Albert Einstein, Emmanuel Kant, Jane Austen, Bill Gates, Mahatma Gandhi, Nelson Mandela, and all four Beatles,” amongst others, as examples of why nerds would win such a “war”. He ended his video with a theme song that would represent nerds.

The term Nerdfighters quickly became adopted by the most engaged members of the audience at the time, and eventually became the name with which community members would identify themselves. Talking about nerds (a group of people who are usually regarded as intellectual but socially impaired) as potential leaders capable of accomplishing great things was an empowering idea for community members. The idea that being a nerd is rewarding became an essential topic of discussion among the Green brothers and audience members over the years. As the Green brothers and the Nerdfighters continued talking about this, a sense of pride of being a nerd was born.

A community was born

Nerdfighter Salute

Throughout Brotherhood 2.0, both Green brothers developed the concept of Nerdfighter as they continued interacting with their audience. On February 27, 2007, John came up with a Nerdfighter salute, which members now use as a gang sign to identify themselves as Nerdfighters. On March 14, 2007, Hank came up with a process to become a Nerdfighter, which involved identifying what type of Nerdfighter one is, and then writing lyrics about that to add to the theme song John had written earlier. He then proceeded to invite viewers to do just that and share their Nerdfighter bios and lyrics on the Brotherhood 2.0 website. These little developments together served as a kind of authentication of the Nerdfighter community, as the most engaged members of the audience following Brotherhood 2.0 had now a way to formalize their membership as part of an official group.

So, who's a Nerdfighter?

By August 30, 2007, the Green brothers explained that whoever wanted to be a Nerdfighter could already consider him or herself one already, and that writing the song on their website was just a technicality. Membership became open and the community began to grow as more Brotherhood 2.0 viewers who identified with the ideas brought up by the Green brothers felt inclined to identify as Nerdfighters.

On July 25, 2007, John came up with a definition of what a Nerdfighter is, saying:

A Nerdfighter is like a regular person, except instead of being composed out of, like, tissues and cells and organs, they’re made out of awesome.

But even before coming up with that definition, John had already reflected on the collective power of the Nerdfighter community to achieve worthy, “awesome” goals by defining "The Law of Compound Nerdfighting".

The Law of Compound Nerdfighting

On July 2, 2007, John explained that Nerdfighters as a group were able to achieve things that Nerdfighters as individuals would not be able to achieve on their own, and he named this assertion the “Law of Compound Nerdfighting”. At the time, John was talking about a successful project that had been carried out at Kiva.org.

At this point, Nerdfighters became a central focal point for the Green brothers. On August 20, 2007, John talked about how seeing the Nerdfighters accomplish all types of worthy endeavors gave him hope in humanity, as he thought maybe more people in the world identified with the same values and ideals as them.

"The more there are of us,
the fewer there will be of them."

As the Nerdfighter community continued to expand and Nerdfighters became more engaged with each other and with their different activities, the Green brothers decided that when Brotherhood 2.0 ended, they would continue to vlog regularly in order to keep the community going. John acknowledged that the Nerdfighters were not about them as the Vlogbrothers, but about "building a community of friends who could get together to do awesome things."

***

The story of how the Nerdfighters came to be is also a narrative that is reproduced among members of the community through various means in different platforms. The features that make it such a prominent narrative are mainly about a breach of canonicity (the way in which an online community grew in such a cohesive and productive way) and about the empowerment of the protagonists—in this case, the nerds who made this community.

The narratives explored in this series of posts are the results of the pre-study I did with the aim of finding the most prominent themes and narratives that emerged throughout the first year of the Nerdfighter Community.
Each of these posts explores the stories and themes that are the basis to understand the culture of this community, its activities and overall atmosphere. Each section explains a theme or narrative that Nerdfighters have adopted as shareable stories through which they make sense of their culture.

More narratives:

The Green Brothers

Happy Dances

Nerdfighters

Foundation to Decrease World Suck

Kiva Lending Team

Project for Awesome

Hank's Songs

Harry Potter Nerdfighters

DFTBA

Narratives: Happy Dances

In their fourth video into Brotherhood 2.0, John spoke about how both him and Hank had their own “happy dance” (see John's and Hank's), which is a dance one makes to celebrate any happy occurrence; and in January 12, 2007, John came up with the idea to do a video with clips of happy dances in several places.

On August 30, 2007, the Green brothers proposed to the by-then already existent community the idea to create a happy dance video together. They invited all Nerdfighters to send in clips of their happy dances in different places to collect them in one video. On December 24, 2007, the Green brothers uploaded a 9min 34s minute video containing plentiful clips (of an average of 3s) of Nerdfighters doing their happy dances in numerous places.

The Nerdfighter Happy Dance Project (2007)

This project, presented in the final week of Brotherhood 2.0, served as a visualization of the community that had emerged from the audience of the Green brothers’ videos. It showed a large group of people from places all over the world, from teenagers to adults, getting together to celebrate their connection.

By the time in which this project was made public, this community had already achieved other successes; but this project in its simplicity represents the way in which other projects reached success: An idea that comes up from the ongoing conversation between the brothers becomes achievable when they invite the Nerdfighters to collaborate with them in some way.

Happy dances are now a common artifact in this community’s culture, reflecting again the features of particularities of narratives.

The narratives explored in this series of posts are the results of the pre-study I did with the aim of finding the most prominent themes and narratives that emerged throughout the first year of the Nerdfighter Community.
Each of these posts explores the stories and themes that are the basis to understand the culture of this community, its activities and overall atmosphere. Each section explains a theme or narrative that Nerdfighters have adopted as shareable stories through which they make sense of their culture.

More narratives:

The Green Brothers

Happy Dances

Nerdfighters

Foundation to Decrease World Suck

Kiva Lending Team

Project for Awesome

Hank's Songs

Harry Potter Nerdfighters

DFTBA